SCENARIO 5: A Dance with Dragons

A Dance with Dragons

Deployment: 10’’ from table edge.

Setup

  • Place 1 Objective token in the center of the table.
  • Place 1 Objective token 6’’ from each Flank Table Edge, as shown above.
  • Before Deployment, draw 1 random Objective card for each Objective token. That is the effect of that token this game.

Special Rules (Objectives)

  • A unit ending a move with any part of its tray on an Objective token claims it; place that token on the unit’s tray to show that it is controlling the token. While controlling an Objective token, that unit may never March, and its Speed is reduced to 2. This cannot be increased by any means.
  • A unit may only Control 1 Objective token at any time. If a unit Controlling an Objective token ends a move over another token, their opponent places that Objective token anywhere within 2’’ of the unit’s tray, so long as the token is not over Impassible Terrain or another unit’s tray.
  • If a unit holding an Objective token fails a Panic Test, or is destroyed, 1 enemy unit (chosen by the opponent) that it is engaged with claims token. If there was no enemy engaged with that unit, your opponent places the token anywhere within 2’’ of the unit’s tray, so long as the token is not over Impassible Terrain or another unit’s tray.
  • After completing a Melee Attack on a unit Controlling an Objective, if the Attacker has more remaining ranks than the Defender, they Claim the Objective token from them.

Special Scoring

  • Beginning on Round 2, players will score 1 Victory Point for each Objective token they control at the end of each round.

5 Terrain Pieces

Forest

Forest
Cover
Fortified

You Pick

You Pick

Weirwood Tree

Weirwood Tree
Inspiring

Hedge

Hedge
Destructible
Cover
Rough

Low Wall / Ruined Wall

Low Wall / Ruined Wall
Hindering
Destructible
Fortified