SCENARIO 2: A Clash Of Kings

A Clash Of Kings

Deployment: 10’’ from table edge.

Setup

  • Place 1 Objective token in the center of the table.
  • Place 1 Objective token 6’’ from each Flank Table Edge, as shown above.

Special Rules (Commmander)

  • Take Objective Cards 6-10.
  • Before Deployment, beginning with whomever is not the First Player, players will alternate selecting from these Objectives, until each player has 2.
  • When your Commander’s unit Activates, you may select 1 of these cards. Until the end of the Round, your Commander’s unit gains the effect listed on that card, as if they were Controlling an Objective. Each effect may only be used once per game.
  • At the Start of each Round, beginning with the First Player, if your Commander and their unit have been destroyed, you may Re-deploy them fully within a friendly Deployment Zone or fully within 6’’ from any Flank table edge.

Special Rules (Objectives)

  • A unit ending a move with its tray entirely overlapping a token Claims that token.
  • A unit Controls a token it has Claimed as long as it is not engaged by an enemy Combat Unit with more remaining Ranks than it. The moment this happens it immediately stops Controlling that token.
  • Solo units count as having remaining Ranks equal to their remaining Wounds for Controling and Contesting Objectives.
  • Tokens that are not entirely overlapped by a unit’s tray are not Claimed and are not Controlled by any unit.

Special Scoring

  • Beginning on Round 2, players will score 1 Victory Point for each Objective token they control at the end of each round.
  • Objective tokens Controlled by your army’s Commander grant +1 additional Victory Point when scoring.
  • Score 1 Victory Point each time your Commander’s unit destroys an enemy unit with an Ability or Attack.
  • Gain +2 Victory Points the first time the enemy Commander is destroyed.

4 Terrain Pieces

You Pick

You Pick

Forest

Forest
Cover
Fortified

Stakes

Stakes
Dangerous
Destructible

Forest

Forest
Cover
Fortified