SCENARIO 9: Honed And Ready

Deployment:10’’ from table edge.
Setup
- Place Objective tokens as shown above.
- Place 2 Castle Walls as shown above.
Special Rules (Terrain)
- Terrain with the Impassable keyword may not be placed.
- When placing Terrain pieces, Castle Walls may be ignored so long as no other Terrain piece is placed within 1’’ of them.
Special Rules (Objectives)
- A unit ending a move with its tray entirely overlapping a token Claims that token.
- A unit Controls a token it has Claimed as long as it is not engaged by an enemy Combat Unit with more remaining Ranks than it. The moment this happens it immediately stops Controlling that token.
- Solo units count as having remaining Ranks equal to their remaining Wounds for Controling and Contesting Objectives.
- Tokens that are not entirely overlapped by a unit’s tray are not Claimed and are not Controlled by any unit.
Special Rules (Castle Walls)
- Castle Walls are Terrain pieces with the Impassable keyword.
- Each time Victory Points are scored from the Objectives closest to Castle Walls, those Walls rain down arrows upon the unit Controlling the Objectives. Those units each suffer D3+2 Hits (these ares not Attacks).
Special Rules (NCUs and Tactics Board)
- When a friendly NCU Claims any zone, you may replace that zone’s effect with:
- “1 unit Controlling an Objective other than the Center Objective suffers D3+2 Hits.’’
Special Rules (Castle Walls)
- Castle Walls are Terrain pieces with the Impassable keyword.
- Each time Victory Points are scored from the Objectives closest to Castle Walls, those Walls rain down arrows upon the unit Controlling the Objectives. Those units each suffer D3+2 Hits (these ares not Attacks).
Special Scoring
- Beginning on Round 2, players will score 1 Victory Point for each Objective token they Control at the end of each round.
3 Terrain Pieces
Stakes

Dangerous
Destructible
You Pick

Corpse Pile

Horrific
Hindering